CIVILIZATION VI: ENVOYS AND CITY-STATES
What are City-States?
City-States, introduced in Civilization V, are singular cities that act independent of the player and rival leaders in Civilization VI. They have their own political relationships, can engage in war, and provide players a means of diplomacy outside of dealing with the major civilizations.
In Civilization VI, City-States are much more streamlined over their Civilization V counterparts, and feature updated quests that become visible after a player sends an Envoy there. Completing a City-State’s quests earn additional Envoys there, which help you enact more influence and earn greater rewards as you continue to strengthen your relationship that particular City-State.
What are Envoys?
Envoys are a type of emissary that players can send to City-States for the purpose of furthering their agenda in Civilization VI. Envoys earn resources over time and, the more Envoys you send to a particular City-State, the greater the influence you have over that City-State. With enough influence, you can become Suzerain of that City-State, which yields unique bonuses and guarantees allegiance during times of peace and war. Suzerains can even pay gold to levy the City-State’s military units for a limited time.
Players can even send an Envoy to a City-State they are at war with, potentially changing the City-State’s allegiance in the middle of the conflict. Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently.
There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we’ll be explaining these situations as we get closer to the launch of Civilization VI.
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