The Wonder War and Chungsus New Colors: Changes to Beyond Earth: Rising Tide
The team has released a new patch for Beyond Earth: Rising Tide. This new patch introduces the Wonder War, allows for Domination-focused plundering of an opponents final city, adds additional information about Artifact rewards, expands the Black Market Covert Op, and makes additional bug fixes and UI improvements. And last but not least, weve updated the colors for Chungsu.
The Wonder War is a set of changes to the AI that makes it far more aggressive towards players when a Planetary Wonder is constructed. The AI is now more actively concerned with preventing a player from winning the game, and so as the player begins their endgame, the AI factions will warn with more aggressive messaging via Communiques, and then switch to actively preventing the player from completing their victory. Alliances will be sorely tested as the player asserts the right to set humanitys future direction, and adversaries are likely to become implacable enemies from that point.
The Black Market Covert Op now has a Sell function as well. Assigning an agent to this op allows you to discretely unload your strategic resources in exchange for Diplomatic Capital. The more experienced an agent, the more resources they can sell. The Diplomatic Capital rate remains constant per resource sold.
Domination Plundering allows a player to use the Spoils of War system to extract the War Score difference in techs or resources after taking an opposing factions final city.
We have also added access to information about any rewards youve unlocked through researching Artifacts. Theres a + button in the bottom-right of the screen which will expand out to show that information.
There are some changes in this patch which will also apply back to the basic Beyond Earth. A complete list of the changes in this patch may be found below.
Domination Plundering - When you take an opponents final city during a war, you will now see the Spoils of War screen so that you can claim you War Score difference in techs and/or yields
Wonder War - AI will now be far more aggressive when players complete a Planetary Wonder, including messaging via Communiques and Confrontations
Black Market: Sell - You are now able to assign an agent to Sell unwanted resources via the Black Market in Covert Ops
Artifacts Overview - You are now be able to see what rewards youve unlocked by researching Artifacts (found under the + button in the bottom-right of the screen)
Updated colors for Chungsu sponsor
Fixed an issue that could cause Victory quests to not progress correctly when performing quest steps out of order
Moving a water city to claim Frigid minor Marvel nodes will now properly grant Geothermal (assuming Ice and Conquest was completed)
Aquatic units will no longer change to embarked version when Completing Point of No Return Null quest with aquatic city
Fixed an issue that could inappropriately cause An Elemental Fate to fail if an aquatic alien nest was used
Fixed an issue that would cause Solid State Citizen to complete before all objectives were met
Fixed multiple quests so they will no longer ask players to build land-only buildings in water cities
You will no longer gain or lose respect when you declare war due to an alliance
Fixed an issue that could break Diplomacy screen on Windows 10 machines with certain settings
Fixed an issue that could cause tile improvements to disappear in base Beyond Earth
Fixed an issue where affinity quest pop-ups would have the incorrect image displayed
Outposts will now show correctly in Combat Preview
Added support to show alternate colored civ icons in Trade Route
Fixed an issue where a sponsors model would not appear if the city banner was selected while still in the process of meeting them
Brought Rising Tides Alien Nest icon to base Beyond Earth
Reduced yield strength for internal city trade routes
Increased values of international city trade routes
Fixed Pioneer Spirit city plot culture modification to match text as intended
Fixed Alien Preserve quest reward now properly matches text
Submarines are now included correctly in Bonus vs Naval Ranged unit perk
Fixed an issue that allowed workers to build roads or magrails on water city tiles
Fixed text overlap issue in some tutorials
Fixed an issue where the Gene Vault would not produce Worker units appropriately
Damage preview shows correct value for embarked units